Turn your phone to landscape for a bigger arena. The whole 9×9 playable map stays visible, with equally spaced corner starts. Choose 5, 10 or 15 rounds. The most round wins takes the match; tied leaders share the win. Shuffle visits different arenas each round. Team Battle is 2v2: eliminate both opponents to win a round. Every bomb can hurt everyone, including its owner and teammates. Coloured rings and BLUE/RED labels show teams. The host assigns teams; each side needs two players, including CPUs. Practice Arena has no time limit, no shrink, and automatic respawn; use Pause to reset it or restock all seven pickups. Lower obstacles and bold timer rings make paths and bombs easier to see, with smaller controls at the sides.
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Tap anywhere reachable
Tap any reachable free tile to follow the shortest clear route around obstacles, with as many turns as needed. Slightly off-center taps snap to a nearby reachable tile. Walls, bombs, and living players block movement.
Tap another destination to change route, or your own tile to stop. A new blocker stops travel: tap again to choose a new path. A red route warns of predicted bomb or collapse danger; it does not make travel safe. The thumbstick or keyboard takes over whenever you use it. Hold the thumbstick and slide in any direction to turn without lifting your finger. Release or return to the center to stop. You can press BOMB with your other thumb while moving. Use ⚙ Controls to change stick size, transparency, side and placement, or hide it for tap-only movement. Your settings are remembered on this device.
☝ tap · tap
Double tap to drop a bomb
The first tap starts movement immediately. Double tap a reachable free tile to walk there and drop one bomb on arrival. If you are already on that tile, it drops immediately. Undo bomb cancels the pending drop while keeping the walk. A new tap, blocked route, keyboard or thumbstick takeover cancels the pending bomb. If capacity is full on arrival, no bomb is dropped and nothing remains queued. BOMB or Space drops at your current tile.
Bomb capacity starts at 1 and can reach 9 active bombs at once. Range caps at 9 and speed at 4. Optional Mobile assist gives eligible mobile players +5% movement speed, shown as 📱+5% beside Speed. Choose it in single-player settings or have the room host enable it. It stays through Speed pickups and Bad Reset; CPUs receive no bonus. Default bombs wait 3.4 seconds. FAST pickups set future bombs to 2.4 seconds; SLOW pickups set them to 4.4 seconds. Each placed bomb shows its own countdown; chain explosions can trigger it sooner. The latest timer pickup replaces the previous one for this round. Shield absorbs one explosion; its short flash protects against repeated hits from that blast. Shield does not protect against arena collapse. BAD RESET removes every upgrade and Shield; placed bombs keep their original settings. The new stage objects use warm gold-edged bases for breakable props and blue-edged stone bases with bolts for fixed obstacles. The arena begins packed with breakable objects except for starting spaces and fixed obstacles. Move one tile away from your starting corner before placing your first bomb, then retreat around the corner. Max pickup frequency gives a random pickup from every cleared object. Drop odds: Bomb 25%, Range 25%, Speed 20%, Fast 8%, Slow 7%, Shield 10%, Reset 5%. Reopen this guide with ?.
Online matches keep running while this guide is open.
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Mobile controls
Changes apply immediately. Tap movement and BOMB stay available when the stick is hidden.
Online matches keep running while settings are open.